Sunday, January 17, 2010

The Wind Age Multiplayer Demo released

Renwood here with GOOD NEWS MYTHERS!

We are Proud to announce our Development team has finsihed the multiplayer part of what we have spent the last 5 years creating!!! For these last 2 months we all worked solid 12 hour shifts to bring you all something very special indeed!

Please make any kind donations through paypal to
"DigitalPeaches@yahoo.com" It will help us quickly produce MORE and better HD content if people donate a little.

Created as a Technology DEMO of what the modern myth2 1.7.1 engine is capable of
To help convince publishers that there is STILL life left in this great old game

"The Unofficial Myth IV The Wind Age Multiplayer Demo Part1" (MIV_TWA Multiplayer Demo for short)
HAS BEEN RELEASE!!!!!!!!

Things you can look forward to are:

ALL NEW ALL HIGH DEF CONTENT!
We are talking EVREYTHING ON THE SCREEN IN HIGH DEF!
22+ all new HD units! (with more in later releases)
TONS OF CLASSIC MAPS LOOKING BETTER THEN EVER AND A FEW ALL NEW ONES!
All Really sweet looking HD 24 bit Dtexed Colormaps (Thanks to Melekor Jon God!)
All new HD Effects for EVREYTHING! (Thanks to ooga and myself!)
All HD scenery (Thanks to Road and Ooga!)
An extremely well crafted MYTHY gameplay experience YEARS in the making with TONS of alpha and beta testing to back it up!

Now keep in mind this MythIVTWA Demo is MENT to PUSH the envelope of what the MODERN myth 1.7.1 Engine created by Project Magma can REALLY DO!
THANKS TO MAGMA TYPES AND ALL ALPHA TESTERS!
And as with all modern video games with modern content it requires a computer made in the last 5 years or so for the smoothest/best looking gameplay experience.

The reccomended system requirements are:

Single core Mac 1.8 GHZ, 3 gigs system RAM, 256 MB Video (or better)
Dual core Mac 1.5 GHZ, 2 gig system RAM 128 MB Video (or better)

Single Core PC 2.2 GHZ, 2 gigs system RAM, 256 MB Video (or better)
Dual core PC 2.0 GHZ, 1.5 gigs system RAM, 128 MB Video (or better)

We dont have minimum system specs at this time.

It SHOULD play on most computers pretty smoothly if made it the last 5 years and with 2 gigs of system ram and 256 megs of video ram.

Things to make SURE you have these settings in myths Preferences turned on to get the BEST HD experiece:
Make sure to TURN ON the following:

1. USE OpenGL RENDERING MODE!! Dtexs on maps ONLY WORK in OpenGL!!!

2. Landscape Textures ON, (puts the AWESOME Custom 24 bit Dtex textures created by Jon God on the maps)

3. Set "Tex. Cache" to 512 MB

4. A Screen reolution of 1024X768 OR ABOVE!

5. Max FPS box set to 300 FPS

6. Anisotropic Filtering On.

And if you are on an Older/slower computer and want to get HIGHER FPS IN GAME DO THE EXACT OPPOSITE Of everything i just listed.
ALSO To increase FPS in game When you have Dtexs on you can hit F11 and it will toggle Dtexes on and off in OpenGL Mode only. (Great for if you get slowdown in large battles turning Dtex off mid game with F11 can increase FPS by 50 frames or more!) ALSO BE SURE TO HAVE Vsync NOT SELECTED! this is slow you down a lot as well if Vsync is turned on.

OK well i think thats about it! For further instructions Check the README that comes with the Download! AND TRUST US IF YOU LOVE MYTH ITS WORTH THE DOWNLOAD! O and ITS FREE!

BTW IF YOU WANT MAPS TO HAVE LESS MAGIC USERS AND MORE "NORMAL" UNIT TRADES MOST MAPS CAN BE SET TO NORMAL DIFFICULTY!

Your Kind Donations of ANY AMOUNT through paypal of even 1 dollar would be VERY Helpfull! And will help us greatly in helping us to release the SUPER CRAZY HIGH DEF Multiplayer demo Parts 2 and 3 Later (WARNING QUAD CORES RECCOMENDED FOR THAT RELEASE!!!!). We are ALSO working on Single player/COOP campain Levels that should be out this month (WE NEED SCRIPTING HELPERS THOUGH!)

The single player/COOP levels will give all you Mythers out there a chance to see the campain levels and ACTION that we have been working on FOR over 5 years!

The only thing you will need to get used to is the inventory system for units. Using them ISNT required for the most part so you can take your time to get used to how all of them work.


BTW All THE UNITS IN OUR CREATIONS HAVE NORMAL MYTH TFL AND MYTH 2 UNITS HEALTH AMOUNTS!!! So no Mazz style gameplay where 10 wights exploding on an archer CANT kill him. We Tried VERY HARD to keep evreything MYTHY.

OK well i can sit here telling you about whats in store for another 10 pages but instead im gonna go play it online!So what are you waiting for?!? Go download it and MYTH IT UP!

SEEYA ON MARIUS.NET!

-Renwood


P.S Thanks to EVREYBODY that ever helped us in any way! ill try to give evreybody credit in the README later! the people id like to thank now that i can remember off the top of my head are: Oogabooga, Road, Toxyn and the entire MythIV the wind age Devlopment team (Corbeau, Brute Squad, Matty sly, Fury, Krille, Guildernstern, Gugusm, Jon God) Deqlyn, Myrd, Melekor, Souly, DA, Godzfire, Pyro And all the other people at project magma that make awesome new features for the mythII 1.7.1 engine and beyond!

The DIRECT Link to DL the MythIV The Wind Age Multiplayer High Def DEMO is:

http://myth4thewindage.com/download?filename=maps/multiplayer_demo.zip


Please make any kind donations through paypal to:
DigitalPeaches@yahoo.com

ENJOY!

-Renwood

Go check it out, I already did.

Myth 1.7.1 Public beta released!

The public beta of ProjectMagma's Myth II 1.7.1 has been released, go download now:


And report any bugs you find here:


If you would like a changelist, one can be found here:

Civil War Redux for Myth 1.7!

After a long time coming, PoinT's Civil War Redux for Myth 1.7 is finally released:


Go download it now!

In addition to the tagset, there are a few plugins giving different levels:




Enjoy, and see you on Mariusnet!